Columns:
| # | Tweet | User | Followers | Views ▼ | Ratio | Engagement | Posted |
|---|---|---|---|---|---|---|---|
| 1 | [video] I wrote 90% of the SPU code in Twisted Metal. (A lot of it was moving PostFX off the GPU.) I'm proud that it got called out for being SPU-intensive. It sure was! We basically maxed out the PPU, SPUs, and RSX all at the same time. 😝 | @JamesStanard ✓ | 2.0K | 77.1K | 39.2x | 3.0K | Apr 3 |
| 2 | [image] On a NOT Unbound note, here is a spare-time experiment I always wanted to try out:
Making physically plausible and interesting worlds *without* using Perlin noise and *without* using regular grids.
Here is how it works: | @rianflo ✓ | 2.0K | 25.4K | 12.4x | 499 | Mar 27 |
| 3 | [video] 100k spheres. 3ms/frame. 1920x1080. 5060Ti. Vulkan compute (glsl path tracer real-time) and C. | @idobbins ✓ | 191 | 14.6K | 76.6x | 362 | Mar 7 |