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8 tweets
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# Tweet User Followers Views Ratio Engagement Posted
1
[video] I wrote 90% of the SPU code in Twisted Metal. (A lot of it was moving PostFX off the GPU.) I'm proud that it got called out for being SPU-intensive. It sure was! We basically maxed out the PPU, SPUs, and RSX all at the same time. 😝
@JamesStanard 2.0K 77.1K 39.2x 3.0K Apr 3
2
[image] On a NOT Unbound note, here is a spare-time experiment I always wanted to try out: Making physically plausible and interesting worlds *without* using Perlin noise and *without* using regular grids. Here is how it works:
@rianflo 2.0K 25.4K 12.4x 499 Mar 27
3
[video] 100k spheres. 3ms/frame. 1920x1080. 5060Ti. Vulkan compute (glsl path tracer real-time) and C.
@idobbins 191 14.6K 76.6x 362 Mar 7